Hearken, warriors of fortune!

The chosen children of Acacius have fallen before the savage abyss. Years of exploration, of diplomacy, of heroism; all teeter on the brink of collapse. The lengthening shadows draw fresh chaos from the night, and even the bravest cower before the encroaching tide. Bastions of enlightenment have crumbled before the rot in the world, and servants of iniquitous demons gather, to tear the gods screaming from the heavens!

This is your chance to forge the shape of the future. Your chance to steal opportunity from the fickle whims of fate.

This is an age in which those that act will see their names etched in eternity, while those that falter will fall into ignominy.

It is an age of legend.

An age of blood.

An age of iron!

Monday 1 April 2013

Magna Thule!

Age of Iron gives you a basic introduction to the game, but to find out more you'll need to take a look at our culture briefs. First of these is The Land Of The Free, guide to the humble heroes of Magna Thule.




There was a time when humanity cowered in fear before the abyss. They locked themselves into their cities and prayed that the demons would not find a way to rise within. They grew weak with fear and desperation, and their weakness bred bitter malice in their hearts.

Then the Swineherd Acacius came to the city of Calidon. He gathered those few who still had strength of spirit, and with these adventurers he waged war against the darkness. He cleansed the land of the abyss, and scattered his sanctifying grain where the demons fell. The grain grew, purging the blight in the soil, and Acacius fed the people with both food and hope. They rose up against the tyrants that had for so long exploited their fear, and followed Acacius into a new age of hope and enlightenment.

Now Calidon stands at the heart of the proud nation of Magna Thule, welcoming  all who would seek freedom and independence. Those adventurers that stood by the Swineherd have long since joined him in the heavens, taking their place as saints beside their King and God. Yet demons still crawl through the wild places in the world, and there is always a need for fresh adventurers to stand against the night.



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