Hearken, warriors of fortune!

The chosen children of Acacius have fallen before the savage abyss. Years of exploration, of diplomacy, of heroism; all teeter on the brink of collapse. The lengthening shadows draw fresh chaos from the night, and even the bravest cower before the encroaching tide. Bastions of enlightenment have crumbled before the rot in the world, and servants of iniquitous demons gather, to tear the gods screaming from the heavens!

This is your chance to forge the shape of the future. Your chance to steal opportunity from the fickle whims of fate.

This is an age in which those that act will see their names etched in eternity, while those that falter will fall into ignominy.

It is an age of legend.

An age of blood.

An age of iron!

Tuesday 25 March 2014

Age of Iron: Event 2 !

This summer, Age of Iron will come to an end. It's been quite the ride, but now everything is heading towards a truly explosive conclusion. The players still have ten more weeks to make their influence felt, so we can't say for sure what is going to happen. However it goes down, it's going to be awesome, and I don't use that word lightly!


That's for crew bookings. If you're a player, it will cost a little more than £10. Yes that's right, crewing just costs ten pounds, including transport from York, access to the site, and food, glorious food. Anyway, player forms will come out with player prices over the next few weeks.


People having fun at the last event!

Term 5: The Great Game!



Luxantium was once the Jewel of the World. Those days have long passed. Five years ago, a wall of water and fire swept across the fertile plains, destroying this proud empire. A population of millions was reduced to a few hundred in a single day. 

Across Kairos, the few Luxantines who had been abroad at the time of the deluge tried to find a new way of life. Many rallied to repopulate their devastated nation, working with the people of Magna Thule restore their fallen glory.

Built on the ruins of the Thulian embassy of Legatio, the fresh city of Nova Legatio held even more promise than the average colony. The liberal ideologies of Thulian citizenry encouraged marginalised Luxantines to make the voices heard. The passion of the Luxantines to retake their home offered extra vigour and purpose. Those of less idealistic intent were drawn by the lure of Luxantine riches, waiting in the ruins for any who found them. The fall of Amon Tor and Magna Thule sent refugees to the city, creating the world's most diverse population. As the rest of the world buckled under the blows of warfare and cataclysm, Nova Legatio seemed set to rise to greatness.


A Luxantine noble ordered the building of a gingerbread mansion... with predictable results!

Fresh from their victories against the abyssal forces assailing Magna Thule, the Adventurers of the Golden Grain sailed to Nova Legatio. They came to challenge the Gedrosi Family, who had begun extending their oppressive influence across all Kairos. They found a city holding its breath, waiting for the delicate balance of power to fall one way or another into a stable future.

Opening diplomatic communications with the Gedrosi, the adventurers came to understand the complexity of this political landscape. The lands of Luxantium were still swamped in chaos. Hector Amanus, first king and founder of Luxantium, had risen from the dead to reclaim his empire. Helena Amanus, surviving heir to the throne, moved through the wilderness, gathering forces to defeat the Gedrosi family. The feuding clans of the Gedrosi mountains had moved to exploit the cleared lands. Luxantine nobles resorted to less than legal methods to restore their towns. Luxantine surfs fought for better rights in this new nation. Crime gangs faced off against each other, waiting for the opportunity to strike. Senatorial election campaigns brought out the firebrands and True Believers.  

And as all these tensions boiled, the adventurers discovered a new threat; not just to the city, but to all life on the planet. The scions of a dead God were descending to carry their progenitor back into the stars. These Immortals studied Kairos, and drew their plans for conquest.



Against these odds, the adventurers entered the great game of politics and diplomacy. They aimed to unite all the people of the land against this greater threat, that when the Immortals descended they would find the people of Kairos a worthy adversary. 

When it came to the Crunch, everything fell apart. The elections gave the Luxantines a block vote on the Senate. Helena believed this would ensure the support of Nova Legatio as she moved against the Gedrosi. The adventurers came to Gedrosi's aid to protect the new treaty between their peoples. The crime gangs took advantage of the moment to take out their rivals. Nobles and Republicans brought violent end to their tensions. 

A night of riots and insurgence burnt out as quickly as it began. As the dust settled, everyone took the time to find their feet anew. The adventurers had kept the Gedrosi alive, but the Senate had been implicated in their attempted assassinations. With the Luxantine Sheriffs under investigation, Thulian and Gedrosi armed forces stepped in to keep the peace. 

With stability restored to Nova Legatio, the adventurers left the city in the Gedrosi's capable hands. Now, they return to Fort Petronia, to prepare their homeland for the galactic war that is about to break across the planet...    

Thursday 20 March 2014

Term 4: Heart of Darkness!

For one thousand years, Magna Thule held strong against the abyss. For one thousand years, the people looked to their God to save them from the void, and for one thousand years divine Acacius answered their prayers. For one thousand years, the land of the free offered liberty and justice to the people of Kairos; a safe refuge in an otherwise benighted world. 

Then the grain failed. Hysteria swept the nation as food supplies grew thin. Riots broke out. Magistrates tried to keep the peace. The legions saw the chain of command crumbling around them and found their loyalties divided. The demons rose to tear civilisation down. Those who could, fled to the colonies. Those who could not were left to scratch savage living from the chaos. 





Into the carnage strode the adventurers of Fort Petronia. They took back the southern ports, creating a safe refuge for the people fleeing to the coast. They rallied the holy orders to hold the line against the abyss and began the great push to retake the fallen capital.

As they marched north, they gathered news of Calidon's fate. They encountered the vanguard of the Harvesters, militant fanatics who had taken the city in the name of their God. For they claimed Acacius had arisen, and walked amid the carnage separating the wheat from the chaff.




So the adventurers gathered on the Fields of Blood, where one thousand years before Acacius had sown the first grain. There they met God, flanked by armies of His Harvestors, and waged war against Him.

And as the dust did clear, the adventurers stood as survivors of the war. They had survived the death of their God, but whether they were truly victorious that day remains to be seen...

Escape From The Ruins Of Magna Thule!

Last summer, we had an event! It was a cheeky, cheery occasion, sharing the title of this post. The adventurers sought to evacuate their homeland as civilisation crumbled around them. Fun times!


Here are some photos!

We are beginning to plan the next event, which will mark the end of Age of Iron. As this system is entirely player-led, we have no idea what is going to happen. Will the players be trying to save the world against overwhelming odds? Or will they be fighting a desperate last-stand as civilisation crumbles around them? Whatever happens, it's going to be pretty spectacular, so you should come along and help us crew the event!